


Not unfinished, but it feels like the first part of something, building up to something cool that never really comes, either in terms of puzzles or in terms of narrative. I also finished the campaing, and I have to say the game does feel like it doesn’t end. Spacechem’s custom puzzles were better integrated, but I guess here he gets to use Steam’s infrastructure for file sharing. You have to subscribe, exit the game, and then re-load before it shows up. Steam Workshop integration is kind of iffy.

I’m working on that one, but I find more construction-oriented puzzles much more interesting. So you have to figure a way to drop the block into the hole and fish it out again, and you must do this 4 times total, so you need some way of figuring out which pass you’re on. There’s a single imprinter, and it’s stuck in a hole. The others I tried have been either pedestrian, producing very simple objects, or more about forcing you to do really weird stuff that’s more about oddball object-moving than complex assembly.įor example, there’s a puzzle where you have to produce a single block with 4 imprints, one on each side. It appears I got a bit lucky in my choice of user puzzles - the Large Satellite Reassembly has been by far the most interesting I’ve investigated so far.
