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Infinifactory final build
Infinifactory final build









infinifactory final build infinifactory final build

Not unfinished, but it feels like the first part of something, building up to something cool that never really comes, either in terms of puzzles or in terms of narrative. I also finished the campaing, and I have to say the game does feel like it doesn’t end. Spacechem’s custom puzzles were better integrated, but I guess here he gets to use Steam’s infrastructure for file sharing. You have to subscribe, exit the game, and then re-load before it shows up. Steam Workshop integration is kind of iffy.

infinifactory final build

I’m working on that one, but I find more construction-oriented puzzles much more interesting. So you have to figure a way to drop the block into the hole and fish it out again, and you must do this 4 times total, so you need some way of figuring out which pass you’re on. There’s a single imprinter, and it’s stuck in a hole. The others I tried have been either pedestrian, producing very simple objects, or more about forcing you to do really weird stuff that’s more about oddball object-moving than complex assembly.įor example, there’s a puzzle where you have to produce a single block with 4 imprints, one on each side. It appears I got a bit lucky in my choice of user puzzles - the Large Satellite Reassembly has been by far the most interesting I’ve investigated so far.











Infinifactory final build